//==============================================================================
// Imperius_anim.txt
//==============================================================================


                           ____________________________________
                          |                                    |
                          |      CREATED by WOLLIEWOLTAZ       |
                          |____________________________________|
//==============================================================================
//==============================================================================
//Particle Attachments:
//==============================================================================
//==============================================================================
define birthSFX
{
   set hotspot
   {
      version
      {
         Visualparticle SFX E Myth Unit Birth Effect
      }
   }
}
//==============================================================================
define BloodSpurt
{
   set hotspot
   {
      version
      {
         Visualparticle Impaling BloodSpurt SFX
      }
   }
}
//==============================================================================
define BoostSFX
{
   set hotspot
   {
      version
      {
         Visualparticle Imperius BoostSFX
      }
   }
}
//==============================================================================
define SmokeTrail
{
   set hotspot
  {
      version
      {
         Visualparticle Imperius SmokeTrail SFX
      }
   }
}
//==============================================================================
define RedGlow
{
   set hotspot
  {
      version
      {
         Visualparticle Imperius RedGlow SFX
      }
   }
}
//==============================================================================
//==============================================================================
//VisualGranny:
//==============================================================================
//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Imperius_birthA
				Connect ATTACHPOINT birthSFX hotspot
				Connect lefthand SmokeTrail hotspot
				Connect lefthand RedGlow hotspot
				tag SpecificSoundSet 0.03 false ImperiusBirthASFX checkVisible
         }
			version
         {
			        VisualGranny Imperius_birthB
				Connect ATTACHPOINT birthSFX hotspot
         }
      }
   }
}
//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Imperius_idle
	 }
      }
   }
}
//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Imperius_walk
	 }
      }
   }
}
//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Imperius_bored
         }
			version
         {
			        VisualGranny Imperius_dance
				tag SpecificSoundSet 0.01 false ImperiusDanceSFX checkVisible
         }
			version
         {
			        VisualGranny Imperius_recall
				tag SpecificSoundSet 0.01 false ImperiusRecallSFX checkVisible
         }
			version
         {
			        VisualGranny Imperius_taunt
				tag SpecificSoundSet 0.01 false ImperiusTauntSFX checkVisible
         }
      }
   }
}
//==============================================================================
anim Attack
{
   SetSelector
   {
VariationLogic
      set hotspot
      {
         version
         {
				VisualGranny Imperius_attackA
				Connect lefthand SmokeTrail hotspot
				Connect lefthand RedGlow hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.15 true   
               tag SpecificSoundSet 0.12 false ImperiusAttackSFX checkVisible
//-- end auto generated section
		
         }
			version
         {
				VisualGranny Imperius_attackB
				Connect lefthand SmokeTrail hotspot
				Connect lefthand RedGlow hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.15 true   
               tag SpecificSoundSet 0.12 false ImperiusAttackSFX checkVisible 
//-- end auto generated section
         
	 }
			version
         {
				VisualGranny Imperius_attackC
				Connect lefthand SmokeTrail hotspot
				Connect lefthand RedGlow hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.28 true   
               tag SpecificSoundSet 0.25 false ImperiusAttackSFX checkVisible
	       Length 1.30
//-- end auto generated section
         
	 }
			version
         {
				VisualGranny Imperius_attackD
				Connect lefthand SmokeTrail hotspot
				Connect lefthand RedGlow hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.28 true   
               tag SpecificSoundSet 0.25 false ImperiusAttackSFX checkVisible
	       Length 1.30
//-- end auto generated section
         
	 }
			version
         {
				VisualGranny Imperius_attackE
				Connect lefthand SmokeTrail hotspot
				Connect lefthand RedGlow hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.15 true   
               tag SpecificSoundSet 0.12 false ImperiusAttackSFX checkVisible
//-- end auto generated section
         
	 }
			version
         {
				VisualGranny Imperius_attackF
				Connect lefthand SmokeTrail hotspot
				Connect lefthand RedGlow hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.52 true   
               tag SpecificSoundSet 0.40 false WingsLarge checkVisible
//-- end auto generated section
         
	 }
      }
   }
}
//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Imperius_death
	 }
      }
   }
}
//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Imperius_flail
         }
      }
   }
}
//==============================================================================
anim Pickup
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny ImperiusAP_spearImpale
				Connect ATTACHPOINT BloodSpurt hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Pickup 0.12 true   
               tag Throw 0.88 true
               tag SpecificSoundSet 0.01 false ImperiusSpearImpaleIntroSFX checkVisible
	       tag SpecificSoundSet 0.12 false ImperiusSpearImpaleOutroSFX checkVisible
//-- end auto generated section
	 }
      }
   }
}
//==============================================================================
anim Charging
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Imperius_FireCharge
				Connect lefthand SmokeTrail hotspot
				Connect lefthand RedGlow hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.15 true   
               tag SpecificSoundSet 0.12 false ImperiusFireSpawnSFX checkVisible
//-- end auto generated section
		
         }
      }
   }
}
//==============================================================================
anim WhirlwindAttack
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
				VisualGranny Imperius_boost
				Connect ATTACHPOINT BoostSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.25 true   
               tag SpecificSoundSet 0.01 false ImperiusBoostYell checkVisible
	       tag SpecificSoundSet 0.20 false ImperiusBoostSFX checkVisible 
//-- end auto generated section

         }
      }
   }
}